Legends of the hidden temple temple run game




















The timer used in the Temple Run. In the CW reboot, the Temple Run lasts for four minutes instead of three. Categories Rounds Show Content. Universal Conquest Wiki. Contents 1 List of Runs by end result 1. Episode 2: The Golden Cup of Belshazzar. Episode 5: John Henry's Lost Hammer. The Torch Room. Episode The Keys to the Alhambra. The Shrine of the Silver Monkey. Episode The Oracle Bowl of Delphi.

Episode The Paintbrush of Leonardo da Vinci. Episode The Golden Chains of Zenobia. The Tomb of the Ancient Kings. Episode The Stolen Arm of Shiva. Episode The Helmet of Joan of Arc. Episode Alexander and the Gordian Knot. Episode The Codebook of Mata Hari. The King's Storeroom. Episode The Ivory Elephant of Scheherazade. Episode The Jeweled Necklace of Montezuma. Episode The Shriveled Hand of Efoua. Episode The Silk Sash of Mulan.

The Room of the Secret Password. The Tomb of the Headless Kings. Episode The Marble Armrest of Xerxes. Appears in The Applewood Amulet of Emiliano Zapata , The Mask of the Man in the Iron Mask and The Missing Weather Maps of Charles Lindbergh Giant Steps Each team would boost each other up the trio of steps; when at the top, they would perform a designated task to seal the victory, and whoever finished first would win all but two appearances of this game were untimed.

First appearance: The Missing Eye of David Last appearance: The Lost Lion Tail of Little John Ring Tower Each team would take a dome and ascend the tower, finishing by placing the dome on top all the way; whoever accomplished this task first would win this game was untimed.

Appears in The Very Tall Turban of Ahmad Baba and The Ivory Elephant of Scheherazade Trapeze Each team would place an object between their feet, and swing out to meet each other in the middle to pass it along; whoever completed the most transfers within sixty seconds would win. Whoever accomplished this first, or was further along within sixty seconds would win. First appearance: The Bifocal Monocle of One-Eyed Jack Last appearance: The Mussel Shell Armor of Apanuugpak Big "E" Wall Each team would traverse the wall, maneuvering the chain along the slot until they reached the bottom-right gap to escape; whoever escaped first or was further along within sixty seconds would win.

First appearance: The Bifocal Monocle of One-Eyed Jack Last appearance: The Golden Spider Web of Robert the Bruce Throwdown Variation 1: Each team would have one partner toss boulders to the other, who would fly towards an army of six dummies and knock one down; whoever knocked all six down first or was further along within sixty seconds would win.

Appears in The Comet-Embroidered Battle Flag of William the Conqueror and The Missing Portrait of Hans Holbein Variation 2: Each team would have one partner toss a ring to the other, who would fly towards a pillar to drop it over; whoever got six rings onto the pillar first or was further along within sixty seconds would win.

Appears in The Discarded Seal of Ivan the Terrible and The Dried Apple Half of William Tell Swinging Foam Boulders Each team would run out and grab one of four objects, while dodging the foam boulder; whoever got all four objects to the starting point first or was further along within sixty seconds would win.

First appearance: The Much-Heralded Helmet of Sir Gawain Last appearance: The Melted Head of Madame Tussaud Rolling Hollow Drums Variation 1: Each team would roll from the camera-right station to the opposite side, either grabbing an object to bring back to place on the board, or touching it with the hollow drum; whoever got all four objects on the board first, or was further along, or touched both ends with the hollow drums within sixty seconds would win. Appears in The Lion-Headed Bracelet of Chandragupta and The Lion-Slashed Jacket of Sacagawea Variation 2: Each team would roll towards the camera-left station to get out and perform a designated task there, then roll to the opposite side to repeat the process over there; whoever accomplished this first would win, as this was the only untimed Temple Game of the third season.

Appears in The Thornwood Gavel of Judge Roy Bean and The Melted Head of Madame Tussaud Variation 3: Each team would roll towards the camera-right station marked with 3 , and get out to perform a designated task there, then roll towards the camera-left station marked with 1 , repeat the task there, and finally roll to the middle station marked with 2 to finish the game; whoever accomplished this first or was further along within sixty seconds would win.

Appears in The Missing Portrait of Hans Holbein and The Jewel-Encrusted Egg of Catherine the Great Trampoline Web Each team would run and fling themselves onto the web, proceeding to climb to the eight objects and drop them into the basket behind the web, or leave them dangling; whoever got all of theirs down, or was further along within sixty seconds would win.

First appearance: The Lion-Headed Bracelet of Chandragupta Last appearance: The Dried Ear of Corn of Sojourner Truth Galloping Machine Each team would hold onto the horse as it galloped, with every fall resulting in a point for their opponent, and whoever scored the most points within sixty seconds would win. First appearance: The Lion-Slashed Jacket of Sacagawea Last appearance: The Good Luck Watch of Empress Eugenie Tunnel Maze Each team would put their rope onto a bag, then crawl through the side-scrolling chambers to create a trail; once out of the maze, they would pull on the rope until the bag was out.

Appears in The Secret Map of the Bandit Queen and The Thornwood Gavel of Judge Roy Bean Sinking Steps Each team would choose from one of three sinking steps to move onto, only one of them being correct each team had their own different path ; they would have to cross nine sinking steps to reach the opposite side, and whoever accomplished this first or was further along within sixty seconds would win. First appearance: The Ivory Hunting Horn of Roland Last appearance: The Melted Head of Madame Tussaud Giant Table Each team, hanging upside-down, would traverse the table's underside to grab one of eight objects on the opposite board, then return to the starting point to drop it into the bin below; whoever got all eight objects into their bin, or was further along within sixty seconds would win.

First appearance: The Star of Sultan Saladin Last appearance: The Pendant of Kamehameha Variation 2: Each team would climb up to the top spot on the wall to attach an object, then swing around with the rope to attach objects to the spots on both sides; whoever got all five objects on their spots or was further along within sixty seconds would win.

First appearance: The Golden Chains of Zenobia Last appearance: Robin Hood and Maid Marian's Silk Ladder Variation 3: Each team would climb to the top of the wall and attach one of five objects on both sides, which would either be ascending the wall or be at the base of the wall; whoever got all five objects to the top or was further along within sixty seconds would win.

First appearance: The Belly Button of Buddha Last appearance: The Dragon Lady and the Blue Pearl Variation 4: Each team would climb to the top of the wall and pull a number of objects down from the top, then climb back down; whoever accomplished this task first or was further along within sixty seconds would win. Only appears in The Stone Marker of Leif Erikson Variation 5: Each team would climb to the top of the wall and swap one of four objects, then swing around with the rope to the opposite side to complete the switch; whoever switched the pairs first or was further along within sixty seconds would win.

Only appears in The Codebook of Mata Hari Variation 6: Each team would press in the indents to create handholds and footholds, climbing up the wall as they go; the objective here was to grab an item at the top and ride it back down, and whoever accomplished this first or was further along within sixty seconds would win.

Only appears in The Medal of Sir Edmund Hillary Variation 2: Each team would use the rope to climb the mountain, and perform a designated task at the summit, proceeding to descend afterward; whoever finished first or was further along within sixty seconds would win. Appears in The Mask of Shaka Zulu and The Golden Jaguar of Atahualpa Variation 3: Each team would use the rope to climb the mountain, collecting four objects lining the rails on the camera-left side of the mountain; whoever got all four objects and descended the opposite side of the mountain first, or was further along within sixty seconds would win.

Only appears in The Silver Saddle Horn of Hannibal Variation 4: Each team would use the rope to climb the mountain, transporting one of three objects stuck to their shirts; whoever got all three objects to the opposite side or was further along within sixty seconds would win.

Only appears in Alexander and the Gordian Knot Variation 5: Each team would use their pegs to climb the mountain, searching for holes that would instigate one of the four confetti cannons at the top; whoever set off all four cannons first or was further along within sixty seconds would win. First appearance: The Silver Horseshoe of Butch Cassidy Last appearance: The Dried Ear of Corn of Sojourner Truth Variation 2: Each team would rotate on the axis of the swing, with one partner placing objects on a pedestal on one side so the other could grab it and stick it on their shirt; whoever transferred the most objects within sixty seconds would win.

First appearance: The Secret Battle Plan of Nathan Hale Last appearance: The Golden Spider Web of Robert the Bruce Variation 2: Each team would climb up the web to one of the ten cubbyholes, proceeding to smash through it for an object to place in the scale; whoever accumulated the most weight within sixty seconds would win.

Overall 4. Design 4. Fun 4. Originality 4. Replayability 4. What people say Be the first to leave a review. This review has no replies yet. Leave your rating Overall.



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