How to play a .mdf file on epsxe




















Installation is simple: just extract pSX from its zip file. Not sure how to extract zip files? Here's a video tutorial showing you how: how to unzip files on Windows. I recommend Documents , Downloads , or create a folder on your desktop. If you place pSX somewhere else on your main C drive, then you may be restricting it to read-only access. This prevents pSX from saving anything. To open pSX, double-click on. This is an assisting file for video capabilities with DirectX. It's missing because certain versions of DirectX don't include it.

I have this file for download right below. At this point, the game may or may not play. This is dangerously confusing because most video game emulators exit fullscreen mode when you press ESC.

Out of habit, you might accidentally close pSX and instantly lose all your game progress. You don't need to do anything special. Is there any way to convert the mdf to an iso and burn it? My sims university game is in Thai and I want to convert into english. So how do you convert languages? Doing so is easy. If you're using one of Pete's plug-ins which I hope you are all you need to do is click on the Nice button. So every time you close ePSXe, it closes the ePSXe window but you can still hear your game and its music in the background?

This is slowly becoming a more common issue with new computers. There's not a fix for this. Watch this video for directions on how to force close a process. That's a common error with ePSXe v1. You can download that zlib. Extract it from its zip file and copy it over to the folder that you have ePSXe in. I bet you grabbed that save from GameFAQs. Can you use them with ePSXe? Yes, you can! Just rename it. Take note how ePSXe organizes its memory cards. First decide if you want the GME file to replace memory card 1 or memory card 2.

Then move this file over to ePSXe's memcards folder. Also, don't forget that saves are region specific. For example, a save from a European game won't work on a North American game. Upon accessing fullscreen it doesn't enter fullscreen. Instead it centers the window. It's been awhile since ePSXe has been updated, so this is definitely a compatibility bug that has surfaced with newer operating systems. You may or may not be able to fix this depends on your video card, I think.

The troubleshooting measure you can try is to use the Windows Compatibility feature to have ePSXe emulated under an older version of Windows. Here's how to set it up:. For example, I've successfully transferred my memory card file to a PSX emulator on Android smartphones.

It's easy. Then rename your memory card file to the naming convention of the other PSX emulator. You can learn more about transferring saves in my Game Saves Tutorial. Only MCR memory card files can be transferred. Then your problem is that you currently have ePSXe in a read-only location on your computer. You must move ePSXe to a more common location such as Documents , Downloads , or a folder on your desktop.

Thank you for reading my tutorial! If you found it useful, please spread the word that this is an awesome site to get help with emulators and emulation! If you have questions you're welcome to email me or message me on social media. Q: I get 'Recompile block too large' error! Q: My game is running way too fast!

If all goes well we expect to release it in a few weeks. We were thinking of different ways to get funds for the development of ePSXe and finally decided to develop an Android port. We would like to give our thanks to Gladiator, from www.

Without his help creating a version with high compatibility would have been almost impossible. Many thanks to you and your brother :. We would also want to give our thanks to Shalma who worked on ePSXe Shark, several plugins and plugins "repairs series".

He did a wonderful job, some would even consider it "magic", finding then fixing numerous bugs and deserves our most sincere thanks and admiration. Finally we want to thank you the ePSXe users for supporting our 12 years old child "ePSXe" : We have created a twitter account "epsxeteam" , where we expect your impressions about the emulator.

Please don't use this account to request support and instead use ngemu. You can download it in the files section. Short changelog: Multiple changes has been done in the Pad support. The internal SPU plugin has been updated to the 1. The iso support code has been rewritten. The MDEC decoder has been rewritten. A new version of the Pete's Software Plugin is included. Many things have been fixed in the cd-rom decoder and the core.

The ePSXe team. Status update - April 5th It has been long time since the previous ePSXe status update. During this time the ePSXe development has been on hold and our lives have changed a lot, probably just like yours. In summer we decided to continue working in ePSXe encouraged by the users support even after 4 years without updates.



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