Games in the whole wide world




















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I would play that for hours. Back when I was a wee lass who spent most of her early PC gaming years playing endless amounts of Warcraft II on our family computer because it was precisely one of three PC games we actually owned, the one thing I would have given an arm or leg for was just more map space to see ever-growing settlement in all its glory. In ultrawide, Age of Empires II , that dream has finally become a reality.

Just look at ALL. It is truly one of the most beautiful things I've ever seen in a strategy game. I love watching my little dudes scuttle across the screen like ants going about their daily business, and it's immensely satisfying to gaze down on my little creation and see almost everything at a single glance.

Sure, the HUD becomes a bit unreadable due to it being relegated to the farthest corners of the screen, but for me, it's a sacrifice worth making. Those pesky invaders will never be able to sneak up on me ever again!

Unless they come from the north or south, of course, in which case they are just cheating. Man alive, I thought Red Dead Redemption 2 looked stunning in ultrawide, but by golly, Geralt really does scrub up nicely, doesn't he? Just look at them sway! I love a good swaying tree. So often in RPGs I find the world around me just feels a bit, well, dead inside.

Like there's no soul or depth to it beneath its shiny veneer. Instead, it's just an empty void with a couple of people milling about in the corners, telling me to go and do this or that. The Witcher III is not like those other worlds. Far from it. This is a place where you can really feel the wind ripping through the fields and villages, where the light properly dazzles you and leaves you speechless as you watch it rise up over the horizon after a long night on the road.

It is a place of wonder and delight, and that feeling is magnified tenfold in ultrawide. The screen does tend to warp a bit round the edges, all told - a thing I noticed all the way back when I wrote my How to set up multiple monitors guide to do ultrawide gaming on the cheap - but I'm sure you'll agree it's a small price to pay for this absolute corker of a landscape. I just love the feeling of touching down on a brand-new planet and hopping out of my space ship to go and explore.

There's no telling what's out there, but in ultrawide, you know it's going to be infinitely more epic than regular old It's not just your adventures down on terra firma that look x more exciting, either. Lifting off and blasting into space is a real treat in ultrawide as well, as is soaring across the universe, picking a planet on the horizon, piercing its atmosphere and touching down to land again.

With so much extra space at your disposal, your monitor finally feels like a proper cockpit, echoing a similar feeling to what I described for Subnautica. You're no longer looking through a tiny window to gaze at this brand new galaxy - you've got a whole gosh darn viewing platform. It might not be quite as immersive as playing in VR, but gosh darn it, ultrawide comes a pretty close second.

Bioshock Infinite probably isn't the first game you think of as being worth a revisit on an ultrawide monitor, but trust me, Columbia is a real treat for the eyes when you can see so gosh darned much of it at any given moment. Again, there's a bit of warping around the edges going on when you pan the camera across the horizon, but it sure does help to reinforce the overall majesty and ambition of the place when so much of it occupies your peripheral vision. If anything, the resulting fish-eye effect makes its floating buildings feel all the more precarious as they bob up and down in the sky, like you're stepping out into some kind of dream world that could crumble beneath your feet at a moment's notice.

Plus, with Bioshock 4 being a thing that's coming at some point in the future, what better way to reacquaint yourself with the game's universe than by experiencing this classic in a new, ultrawide light? Thumper isn't so much a game as some kind of violent, visceral force that compels you to tap buttons and keys as part of a hypnotic trance. I've only ever played Thumper in VR, where you really do feel like you've been dumped in some kind of nightmare void where the only way out is to charge forever forward into the gaping maw of glittering beats and shapes.

However, going back to it in ultrawide, the experience is uncannily similar. With so much of the screen occupying your field of view, you quickly enter the same kind of trance when playing in ultrawide, where the void bleeds into your peripheral vision and all that matters is the glowing beetle in front of you. Everything else becomes irrelevant. You are the beetle now, and the glowing track your bid for freedom.

Sometimes I think it's a shame that some of Thumper's morphing nightmare-scapes don't extend further out into the encroaching darkness, as it can sometimes feel like you're just playing in regular old But then I remember the way its boss beats and their resulting explosions ripple all the way across the screen like an earthquake, and ooff, it's like a blow to my very soul.

Speaking of trance-like rhythm games, Rez Infinite is another one that really benefits from having an ultrawide screen at your disposal. Like Thumper, I've only ever played Rez Infinite in VR, but by golly does playing it in ultrawide come a very close second.

This on-rails rhythm game is a feast for the senses at the best of times, but it really comes into its own in ultrawide - especially when the camera pans round and you get those lovely screen-spanning fly-bys. Be still my beating heart! Indeed, Rez Infinite is a game designed to take over your ears and eyes like no other, and as you scan the horizon for incoming projectiles your entire world starts to become a flash of light and colour. Its dreamy music-scapes envelope your peripheral vision, its music pounding down your lugholes, and when you dive further down into the layers of reality, it's like you've entered the goddamn Matrix.

If you thought Abzu was a marvel in ultrawide, just wait until you dive into the watery depths of Subnautica. If there was ever a game that deserved to be played in ultrawide, this would definitely be one if them.

Instead of peeking through a tiny window into this underwater realm, this is like staring wide-eyed through a giant wall-to-ceiling aquarium window. Yes, the ceiling isn't very high, but still! Just look at those views. If I wasn't so scared of the horrors that lie in wait, I'd just carry on swimming to the bottom of the sea and never come back, it's that good. Yes, Yakuza 0 can sometimes feel like it's just a bunch of mini-games masquerading as a walking-talking gangster suit, but as anyone who's spent a day in Kiryu Kazuma's shoes will know, it's the bustling city of Kamurocho that really brings this game to life.

So what better way to experience its crowded streets and neon-coloured nightlife than by opening up the edges of your screen and taking in the sights ultrawide-style?

Now, I'll be upfront. This is the first game on this list where its 'native' ultrawide support can feel a bit half-hearted at times. It's ultrawide for the most part, but cutscenes and those sweet, sweet finishing moves Kiryu doles out in his many bust-ups all cut back to It's a shame, as I would really like to see Kiryu smash a bicycle over a delinquent's head without the screen suddenly cutting inwards and diminishing the sheer silliness of it all.

In its defence, it's not really all that different to what Rockstar has done with Red Dead Redemption 2's plentiful supply of cutscenes, which also slide back into mode on a regular basis. Besides, the rest of the game still looks mighty fine regardless - although I'll fully admit that there's some pretty funky depth of field effects going on with stuff in the background in Yakuza 0, which can sometimes make everything look a bit low res.

This is perhaps more pronounced playing in ultrawide, if only because it's blown up so much bigger and spans so much more of your overall vision. Look past that, though, and there are still plenty of details to revel in here. Like the save point phone boxes. Gosh, I love a good phone box shot. It is a truth universally acknowledged that all space games look better in ultrawide, and Warframe is no exception.

Whether you're just chilling out on your ship or dashing across its plentiful hub worlds, the game's sense of scale increases dramatically when you're able to soak in more of the sights. Plus, it's more practical, too, helping you scope out incoming enemies with ease and keeping track of other players on the map.

No more getting lost while the rest of your team sprints off in the opposite direction. In ultrawide, no one is able to hide. Yes, the map gets a bit lost up in the top right corner of the screen, but at least there's not much warping going on at the edges.

And hoo boy, if you thought regular Warframe looks pretty good in ultrawide, just imagine what it will look like when its new spaceship combat goes live in its upcoming Empyrean expansion. Once you gain points in a game, you reach the Pro level of that game. Super Mario Bros. After this game, there have been many more versions released of this game.

Both of them travel in the Mushroom Kingdom in order to save Princess Toadstool from the villain Bowser. The game proceeds in the side-scrolling manner where you need to save yourself from timely hazards and enemies. Timely coins and power-ups are given to increase the life of the player and to reward him with additional abilities. However, the game is restricted in certain time frame which must be followed. Over the time the choices of gamers have evolved, and Overwatch makes a perfect example of this.

It has sold over 35 million copies, and it is technically way advanced than the most played game in the world mentioned just above. This is a first-person multiplayer game based on the theme of shooting. The game follows team-based combat modes along with the element of role-playing too. Each team consists of 6 players and each character given for choice has different skills and abilities.

There are four character types which are for support, offense, defense, and tank and everyone has different duties and objectives. What I like about Overwatch is their guiding system where they already indicated a team if they do not have balanced players in it.

In fact, players can switch between various characters throughout the game which is a major move in order to avoid boredom and linearity. They have sold more than 31 million copies till date and many more still counting.

They are role-playing games featuring both the single player and multiplayer gaming modes. These versions are the 1st installment in Pokemon series. The gameplay is controlled from an overhead perspective where the player is supposed to explore the fiction Kano region in order to master Pokemon Battling.

The main objective of the game is to become champion by defeating 8 gym leaders and then top 4 Pokemon trainers. There are many more further variations provided in the game to make it more versatile and interesting. You also need to complete in-game encyclopedia called Pokedex by obtaining Pokemons. Overall, the game is fun and perfect to be called as the most played game in the world. Skyrim is the 5th installment of The Elder Scrolls game series and has sold around 30 million copies till now.

Used with permission. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author s and do not necessarily reflect the views of the National Science Foundation. The Way Things Move. Animals and Plants. Light and Color.



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